To make sure the deaths had been worth it, Vault Girl escorted some of the freed slaves all the way home. I knew Vault Girl also had no choice but to free the slaves they held in captivity, even if it meant killing every slaver to the last man. When Vault Girl discovered the center of the Capital Wasteland’s human trafficking trade set up in an old strip mall, of course she refused the offer to sign up with them for profit. I knew by that point that Vault Girl considered life sacred. When Vault Girl discovered a community of survivors who had escaped from the clutches of the giant, green, man-eating Super Mutants who wandered the Wastes, whether or not she would help them fend off the next attack of their former captors wasn’t even a choice. Vault Girl chose to offer them a deal wherein she would give the raiders blood packs in exchange for them leaving the town alone. She discovered that the raiders thought they were vampires, and were killing the cattle for the blood, which they believed to be their only sustenance. She tried to help a town deal with a pack of raiders who were killing the town’s cattle. She gave water to the needy, fresh water being one of the rarest and most precious of substances in the Capital Wasteland. The longer I played Fallout 3 the better I knew what Vault Girl would do, and those decisions reinforced who Vault Girl was. Vault Girl taught me what my screenwriting professors had tried and failed to. We would create characters that felt real by knowing them intimately. When we wrote the stories for our screenplays, we would know how our characters would handle the challenges we threw at them. When I was a screenwriting student in college, I was taught that if we knew our characters well enough, they would speak to us. Maybe it was because I’d found her true name, but soon I was wondering “What would Vault Girl do?” when faced with decisions. Vault Girl started to come alive for me shortly thereafter, in the same way a character might come alive for an author of fiction. My character in Fallout 3 is named Aeryn, but after listening to Three Dog prattle on with these news reports for a while I began referring to my character as Vault Girl, and the appellation stuck. As our character travels the Wasteland, Three Dog breaks into the 1950’s-era music programming to tell the audience about the good (or evil) deeds of our character, who he refers to as “Vault 101.” named Three Dog in the middle of the ruined capital. There’s a station named “Galaxy News Radio” run by a D.J. Our character is equipped with a device called a Pip-Boy through which we manage our inventory items, read maps of the area and, among other things, listen to the radio. It’s a society that our character can choose to save, menace, or ignore. Our character finds a society clinging to existence in shantytowns, fighting against mutated monsters and scavenging for supplies. In Fallout 3, we play the role of a character raised in an underground nuclear survival shelter called a “Vault.” The overarching storyline involves following our father out of Vault 101 into the Capital Wasteland that surrounds the ruins of Washington, D.C., to discover why he left.
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